The Book of Knowledge is a book contained in the Nexus, seen in the "True Ending" of Legend of Grimrock II. It is quickly leafed through, showing a vast array of information contained within its pages.
The scene must be paused to glean anything from the book's pages, due to the speed at which they are turned. A cipher hides the content, but it has been partially translated; the use of the names of Mount Grimrock's levels helps make the translation easier. Several of the pages contain information about the history of the lands and their culture, though the turning motion makes some sections too illegible to make sense of. Various images accompany several of the excerpts, including Zarchtons and maps of real-world pyramids. A passage of computer code is also found within. The final two pages show maps of the locations visited through the series so far, Mount Grimrock and the Isle of Nex. The following table shows the page images and their translations:
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study of zarchtons
zarchtons are amphibious creatures that are at home on dry land as in water, but they never leave too far from water, because they are depend- ent of moisture and need to dampen their skin from time to time.
[picture of zarchton]
The text is taken and slightly modified from the Almost Human dev blog.
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the origin of zarchtons is highly
debated topic. some say zarcht-ons have evolved from fishes and some say they we're originally land creatures that have moved to
live partially in water. some-times zarchtons are seen far in the open sea and they are often mistak-en for mermaids.
being amphibious creatures, zarch-tons have both lungs and gills, so they can breath air and in water. zarchtons have primitive culture system and they make use of resources from the sea to create clothing and accessories from shellfishes and other small crea-tures they hunt.
swimming in water and walking on land have developed zarchtons' leg muscles to enable them to
take long leaps to help them hunt their prey and attack any one coming to their territory.
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age of ancestors
to common belie world was ... cal beings ca... created it is s... lands it is third... tons remained in the... first thousand years
unknown years not much is known of these years. it is believed that the first sentient beings, humans, minotaurs, and lizard men were given birth by the a???to during this time. it is believed that insectoids crawled out from the great ksafi desert much later.
age of clash turbulent times when sovereign states fought over the rule and
land, of northern realms with bril-liant war tactics, court scheming and strong alliances house abb?arc of the areonan snat ...power and fi nally built a thriving empire, the eareonan empire that lasted for eight hundred years.
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age of ??
...the areonan empire ruled over ...of the northern r???ms the empire was seemingly at peace but inside there was an unresolved conflict the increasing mistrust between the people of the north and the south. cor- ruption and the first great clot blood plague gnawed at the empire. fi- nally in the endless internal power struggle, the empire divided into malanian empire and kingdom of theraen. the malanian empire was led by arefar fe sancconjon, a powerful man raised far away in the eastern lands, who was be lieved to possess the strength of demons but little more is known of him. wild and terrifying stories of his cruelties pread over the lands and its believed that sancconjon him self started the rumors to streng- hten his rule.
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age of t
a ... kingdom of ... lands for ... led armies of ... clashed with ... south as the ... called both p... sive casualtie... armies of the no... ning the war. s... pened may be the... ard the leader o... arefar fo sancconjon... over two hundred... in a cataclysmic ... empire fell in one ... njon was found ho... his ritual chamb... had been leading the a?? t?i? leaderless the army was de- stroyed by the theraen forces.
many think that the timing of disap- pearance of hrimn...and the dea... arear is too close to be a coincidence. whe are linked or not is
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...d ...of ther ...is ???st a s...ton ...the main capitol nothampton, ...holds power in the south but the lands to the north, especially the region where the malanian empire once stood, is dangerous wilderness. it is believed that the land is cursed by demons and the spilled blood of endless battles. there is a strong mistrust between the north- erners and southerners. the southern- ers refer to the people of the north as demon worshippers. signs of the old empire can still be found in ancient ruins.
the short history of the known world as written down is the books of the royal library. eastern lands have a different reckoning of years. there is a large gap in the known history between the age of ancestors and age of clash because of the great fire that con-sumed many ancient books in the library.
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Appears to be linear algebra.
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local. f tion()
- check for invalid... in self.gomap.isw console.warn(st lid s... ..oan... end
- create dyna... local obstac... staclebits... local obstac... dynamicobstac... cle") obstacle.set... clebits)
self.occupy ce self.initmesh self.updatet self.gomap; ...
disable gra... if self.flying ... ... ... ...
Appears to be source code.
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... ... ... ... ...is ...ty of the ... trading
the royal palace is a vast white structure on a tree topped hill at the heart of the city it can be seen from practically every location in the city. the palace contains the seat the of king the royal library the royal garden and the court where important criminals who the king wants to make an example are judged and sometimes executed straight away in public. the palace also con- tains the council chambers. the king has delegated most of the adminis- trative tasks to ten councilmen who are chosen by the king himself. the king has absolute power in the kingdom and can change any rulings of the council at will
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the port of nothampton is vast and
a busy place that operates every hour of every day. large ships from ormund harbardar port balabar and mysteri- ous faraway lands to the east are always found anchored or docked here. xafian ships regularly take travel- ers on board to south but the trip can be very expensive unless you have a writ from the king or the council
the great market of nothampton has an endless supply of exotic spices. clothes and luxury items from all over the known world. the place is also full of pickpocketers. the prices are generally much higher than else where in the kingdom because the people of the capital are wealthier here.
red hills this mountain range is named for its peculiar red hue. there are numerous iron mines and mining villages in the area the iron is the source of kingdom of theraen's wealth. the iron is manufac tured to red steel in ranwyn, a forti- fied town with endless rows of smelting houses and constant black fumes shadowing the sky.
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Map of the real world with pyramids marked.
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[image of grimrock with levels marked] the maw old tunnels pillars of light archives hallways trap ancient chambers the vault first temple second temple the tomb the prison the cemetery
Shows Mount Grimrock and its levels. Due to many of them keeping their name from the original Legend of Grimrock, this page is key to translating the book.