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Legend of Grimrock[]

Only a Mage can cast spells, which provide damage output and a few helpful support abilities for the party.

To cast a spell, right-click on the mage's hand or wand, and enter the rune formula for that spell. The rune formulas can be learned in game via Spell Scrolls, remembered from a previous game, or simply learned in the table below. There is no need to "learn" the spell; however, the mage does need sufficient points in the corresponding Mage Skills to cast each spell.

Four types of spells are shared by all elemental trees:

  • A low-level spell that does basic damage.
  • A mid-level spell that enchants Arrows to provide extra elemental damage. Arrow enchanting consumes energy per cast, not per arrow.
  • A mid-level ranged spell that inflicts greater damage. This spell can be further enhanced by passive bonuses gained by additional skill point investment.
  • A shield spell providing a temporary +35 resistance to all members of the party.

Air Magic[]

Shock
Fire off Life off Air on
Spirit off Balance off Physical off
Earth off Death off Ice off

Air Magic: 4
Energy: 21
E. Lightning Arrow
Fire off Life on Air on
Spirit off Balance off Physical on
Earth off Death on Ice off

Air Magic: 9
Energy: 20
Make Lightning Arrow

(Attack Power +5 Shock)

Lighting Bolt
Fire off Life off Air on
Spirit on Balance off Physical off
Earth off Death off Ice off

Air Magic: 14
Energy: 40
Invisibility
Fire off Life off Air on
Spirit off Balance on Physical off
Earth off Death on Ice off

Air Magic: 19
Lightning Shield
Fire off Life off Air on
Spirit off Balance on Physical off
Earth off Death off Ice off

Air Magic: 22

Earth Magic[]

Poison Cloud
Fire off Life off Air off
Spirit off Balance off Physical off
Earth on Death off Ice off

Earth Magic: 3
Energy: 17
Poison Bolt
Fire off Life off Air on
Spirit off Balance off Physical off
Earth on Death off Ice off

Earth Magic: 7
Energy: 20
E. Poison Arrow
Fire off Life on Air off
Spirit off Balance off Physical on
Earth on Death on Ice off

Earth Magic: 11
Energy: 20
Poison Shield
Fire off Life off Air off
Spirit off Balance on Physical off
Earth on Death off Ice off

Earth Magic: 13
Energy: 35
+35 poison resistance

Fire Magic[]

Fireburst
Fire on Life off Air off
Spirit off Balance off Physical off
Earth off Death off Ice off

Fire Magic: 2
Energy: 15
E. Fire Arrow
Fire on Life on Air off
Spirit off Balance off Physical on
Earth off Death on Ice off

Fire Magic: 7
Energy: 20
Fireball
Fire on Life off Air on
Spirit off Balance off Physical on
Earth off Death off Ice off

Fire Magic: 13
Energy: 33
Fire Shield
Fire on Life off Air off
Spirit off Balance on Physical off
Earth off Death off Ice off

Fire Magic: 16
Energy: 50

Ice Magic[]

Ice Shards
Fire off Life off Air off
Spirit off Balance off Physical off
Earth on Death off Ice on

Ice Magic: 3
Energy: 24
E. Ice Arrow
Fire off Life on Air off
Spirit off Balance off Physical on
Earth off Death on Ice on

Ice Magic: 7
Frostbolt
Fire off Life off Air on
Spirit off Balance off Physical off
Earth off Death off Ice on

Ice Magic: 13
Frost Shield
Fire off Life off Air off
Spirit off Balance on Physical off
Earth off Death off Ice on

Ice Magic: 19

Spellcraft[]

Light
Fire off Life on Air off
Spirit off Balance on Physical off
Earth off Death off Ice off

Spellcraft: 5
Energy: 25
Darkness
Fire off Life off Air off
Spirit off Balance on Physical off
Earth off Death on Ice off

Spellcraft: 5
Energy: 25

Legend of Grimrock 2[]

The magic system is very different between games. Notably, any class is now capable of casting spells; only a Battle Mage or Wizard can cast with their bare hands, but other classes may use magic if they are equipped with a Staff.

Many of the spells are carried over from the first game, but with the change to the Skills system, the requirements have changed significantly. Many spells, especially those in higher levels, now require points invested in two trees. For example, ranged spells like Fireball and Frostbolt cannot be cast unless at least one point is invested into Air Magic.

The rune board system is reworked as well. Each spell is now represented as a path along the board. Instead of selecting each rune individually, you must click one of the endpoints and drag the cursor along the path as shown in the spell scroll. Most of the spell paths are lines, but some, such as the elemental shields, are square loops.

Air Magic[]

Shock
Spell shock

Air Magic: 1
Energy: 25
Conjures a blast of electricity that deals shock damage to all foes directly in front of you.
Invisibility
Spell invisibility

Air Magic: 3
Concentration: 2
Energy: 45
Turns yourself and your friends invisible.
Shock Shield
Spell shock shield

Air Magic: 3
Concentration: 3
Energy: 50
Creates a magical shield reducing shock damage against the party.
Lightning Bolt
Spell lightning bolt

Air Magic: 4
Energy: 50
You channel the power of storms through your hands.

Earth Magic[]

Poison Cloud
Spell poison cloud

Earth Magic: 1
Energy: 27
Summon a toxic cloud of poison that deals damage over time.
Poison Bolt
Spell poison bolt

Earth Magic: 2
Energy: 32
A sizzling venomous bolt of poison shoots from your hands.
Poison Shield
Spell poison shield

Earth Magic: 3
Concentration: 3
Energy: 50
Creates a magical shield reducing poison damage against the party.

Fire Magic[]

Fireburst
Spell fireburst

Fire Magic: 1
Energy: 25
Conjures a blast of fire that deals fire damage to all foes directly in front of you.
Fireball
Spell fireball

Fire Magic: 3
Air Magic: 1
Energy: 43
A flaming ball of fire shoots from your fingertips causing devastating damage to your foes.
Fire Shield
Spell fire shield

Fire Magic: 3
Concentration: 3
Energy: 50
Creates a magical shield reducing fire damage against the party.
Meteor Storm
Spell meteor storm

Fire Magic: 5
Air Magic: 3
Energy: 80
Unleashes a devastating storm of meteors on your foes.

Water Magic[]

Ice Shards
Spell ice shards

Water Magic: 1
Earth Magic: 1
Energy: 30
Deathly sharp spikes of ice thrust from the ground hitting your opponents in a line. Every point in Water Magic increases the spell's range by one.
Dispel
Spell dispel

Water Magic: 1
Concentration: 1
Energy: 42
Shoots a ray that damages elementals.
Frostbolt
Spell frostbolt

Water Magic: 3
Air Magic: 1
Energy: 37
You hurl a bolt of icy death dealing ranged damage and freezing your opponents. Every point in Water Magic increases the probability and duration of the freezing effect.
Frost Shield
Spell frost shield

Water Magic: 3
Concentration: 3
Energy: 50
Creates a magical shield reducing cold damage against the party.

Utility[]

Shield
Spell shield

Concentration: 1
Energy: 35
Creates a magical shield around you. The shield protects from physical damage by increasing your Protection by 25. Every point in concentration skill increases spell's duration by 10 seconds.
Darkness
Spell darkness

Concentration: 2
Energy: 25
Negates all magical and non-magical light sources carried by your party.
Light
Spell light

Concentration: 2
Energy: 35
Conjures a dancing ball of light that illuminates your path.
Force Field
Spell force field

Concentration: 2
Energy: 35
Creates a magical barrier that blocks all movement. Every point in Concentration increases spell's duration by 2 seconds.
Darkbolt
Spell darkbolt

Concentration: 3
Energy: 25
Shoots a ray that engulfs the target in magical darkness.

Other[]

  • Balance: A spell consisting of only the central rune, Balance. When used while standing on the Balance rune in Castle Nex's Courtyard, it transports you to the Shrine of Balance. This is not treated like other spells in the game; there is no associated scroll, it has no skill requirements, and the first casting does not give you a notification of learning a new spell. Using it on any other space will have no effect and behave like casting a fizzled spell, though the "fizzle" message will not appear.
  • Fire Trap: A spell that was cut prior to release, but could still be cast by fiddling with the rune board.[1] This was amended in a later patch.[2]

Notes[]

  • In Legend of Grimrock 2, the Frostbolt spell is implemented, but the Scroll of Frostbolt is not located anywhere on the island.

References[]

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