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Only the mage can cast spells, which provide damage output and a few helpful support abilities for the party.

To cast a spell, right-click on the mage's hand or wand, and enter the rune formula for that spell. The rune formulas can be learned in game via spell scrolls, remembered from a previous game, or simply learned in the table below. There is no need to "learn" the spell; however, the mage does need sufficient points in the relevant mage skill to cast each spell.

Each elemental tree has four spells:

  • A level 1 basic damage spell.
  • A level 7-9 spell that enchants arrows to provide extra elemental damage. Arrow enchanting consume energy per cast not per arrow.
  • A level 11-14 greater damage spell. In addition to doing much greater damage, this spell is ranged. The greater damage spell can be additionally enhanced by passive bonuses gained via further skill point investment.
  • A level 13-22 shield spell. This spell provides a temporary +35 resistance to all members of the party.

Air Magic

Shock
Fire off Life off Air on
Spirit off Balance off Physical off
Earth off Death off Ice off

Air Magic: 4
Energy: 21
E. Lightning Arrow
Fire off Life on Air on
Spirit off Balance off Physical on
Earth off Death on Ice off

Air Magic: 9
Energy: 20
Make Lightning Arrow

(Attack Power +5 Shock)

Lighting Bolt
Fire off Life off Air on
Spirit on Balance off Physical off
Earth off Death off Ice off

Air Magic: 14
Energy: 40
Invisibility
Fire off Life off Air on
Spirit off Balance on Physical off
Earth off Death on Ice off

Air Magic: 19
Lightning Shield
Fire off Life off Air on
Spirit off Balance on Physical off
Earth off Death off Ice off

Air Magic: 22

Earth Magic

Poison Cloud
Fire off Life off Air off
Spirit off Balance off Physical off
Earth on Death off Ice off

Earth Magic: 3
Energy: 17
Poison Bolt
Fire off Life off Air on
Spirit off Balance off Physical off
Earth on Death off Ice off

Earth Magic: 7
Energy: 20
E. Poison Arrow
Fire off Life on Air off
Spirit off Balance off Physical on
Earth on Death on Ice off

Earth Magic: 11
Energy: 20
Poison Shield
Fire off Life off Air off
Spirit off Balance on Physical off
Earth on Death off Ice off

Earth Magic: 13
Energy: 35
+35 poison resistance

Fire Magic

Fireburst
Fire on Life off Air off
Spirit off Balance off Physical off
Earth off Death off Ice off

Fire Magic: 2
Energy: 15
E. Fire Arrow
Fire on Life on Air off
Spirit off Balance off Physical on
Earth off Death on Ice off

Fire Magic: 7
Fireball
Fire on Life off Air on
Spirit off Balance off Physical on
Earth off Death off Ice off

Fire Magic: 13
Energy: 33
Fire Shield
Fire on Life off Air off
Spirit off Balance on Physical off
Earth off Death off Ice off

Fire Magic: 16
Energy: 50

Ice Magic

Ice Shards
Fire off Life off Air off
Spirit off Balance off Physical off
Earth on Death off Ice on

Ice Magic: 3
Energy: 24
E. Ice Arrow
Fire off Life on Air off
Spirit off Balance off Physical on
Earth off Death on Ice on

Ice Magic: 7
Frostbolt
Fire off Life off Air on
Spirit off Balance off Physical off
Earth off Death off Ice on

Ice Magic: 13
Frost Shield
Fire off Life off Air off
Spirit off Balance on Physical off
Earth off Death off Ice on

Ice Magic: 19

Spellcraft

Light
Fire off Life on Air off
Spirit off Balance on Physical off
Earth off Death off Ice off

Spellcraft: 5
Energy: 25
Darkness
Fire off Life off Air off
Spirit off Balance on Physical off
Earth off Death on Ice off

Spellcraft: 5
Energy: 25
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