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AssassinationEdit

This skill represents your training in the way of assassin. As you progress in this skill, you gain access to deadly and precise melee techniques.

Level Ability Gained
4 Strength +1
8 Backstabbing (Double damage when attacking enemy from behind)
12 Reach Attack (Attack with melee weapons from back row)
16 Strength +2
20 Improved Backstabbing (Triple damage when attacking enemy from behind)
23 Quick Strike (25% faster attack rate with melee weapons)
27 Strength +2
31 Improved Critical (Doubles chance of scoring a critical hit)
35 Piercing Attack (Reduces target's protection by 10)
40 Strength +2
45 Improved Quick Strike (50% faster attack rate with melee weapons)
50 Master Assassin (Backstabs are instant kills)

DaggersEdit

This skill represents your character's training with daggers. By increasing this skill your Attack Power, Accuracy and chance of performing special attacks increases. The aforementioned bonuses apply only when fighting with a dagger.

Level Ability Gained
4 Dexterity +1
7 Energy +5
10 Stab (A precise attack that deals double damage)
14 Energy +5
18 Dexterity +1
22 Piercing Strike (A stab that pierces through enemy's armor)
26 Energy +5
29 Dexterity +1
33 Flurry of Slashes (A deadly chain of attacks that shred enemies to pieces)
38 Energy +5
42 Dexterity +1
46 Energy +5
50 Death Strike (An extremely deadly attack that slays most enemies)

DodgeEdit

This skill improves rogue's defensive abilities.

Level Ability Gained
2 Evasion +5
5 Evade (Resist Fire +5, Resist Shock +5)
8 Health +15
11 Stealth (Doubles evasion bonus of equipped cloak)
14 Evasion +5
17 Light Armor Proficiency (No penalties from wearing light armors)
20 Health +15
24 Improved Stealth (Doubles evasion bonus of equipped clothes)
28 Resist Poison +20
32 Evasion +5
34 Greater Evade (Resist Fire +25, Resist Shock +25)
38 Health +15
42 Evasion +5
46 Health +15
50 Ninja Master (Evasion +50)

Missile WeaponsEdit

This skill represents your character's training with missile weapons such as slings, bows and crossbows. Attack Power with these weapons increases as you progress in this skill.

Level Ability Gained
4 Dexterity +1
8 Energy +5
12 Quick Shot (25% faster attack rate with bows)
16 Dexterity +1
20 Energy +5
24 Improved Quick Shot (50% faster attack rate with bows)
28 Energy +5
32 Volley (Shoot 2 missiles with a single shot)
36 Dexterity +1
40 Energy +5
45 Dexterity +1
50 Master Archer (Doubles chance of scoring a critical hit with missile weapons)

Throwing WeaponsEdit

This skill represents your character's training with throwing weapons. Attack Power with throwing weapons increases as you progress in this skill.

Level Ability Gained
4 Strength +1
8 Health +5
12 Quick Throw (25% faster attack rate with throwing weapons)
16 Strength +1
20 Health +5
24 Improved Quick Throw (50% faster attack rate with throwing weapons)
28 Strength +1
32 Double Throw (Throw two items with a single attack)
36 Strength +1
40 Health +5
45 Strength +1
50 Throwing Master (Doubles chance of scoring a critical hit with throwing weapons)

Unarmed CombatEdit

This skill represents your character's training in unarmed combat. By increasing this skill your Attack Power, Accuracy and chance of performing special attacks increases. The aforementioned bonuses apply only when fighting unarmed.

Level Ability Gained
4 Dexterity +1
7 Health +10
11 Jab (A precise punch dealing some extra damage)
15 Dexterity +2
19 Health +10
23 Kick (A powerful kick dealing double damage)
27 Health +10
30 Faster than Lightning (Evasion +20)
34 Strength +2
38 Dexterity +2
42 Strength +5, Dexterity +5
45 Health +10
50 Three Point Technique (A secret technique only known to Grand Masters)

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